Published
in September 2003
Digital Live Performance Audio
By David McNutt
Applications of IT/AV from
a live-entertainment and performing-arts perspective.
Several months ago [May 2003], Sound
& Communications published the IT/AV Report, which addressed
the current status of IT networks as a transport for audio
and video. The scope of the IT/AV Report was the fixed installation
and cable infrastructure design of large projects. Because
many companies in our industry also have rental companies
that serve the corporate and entertainment industry, we
thought it might be enlightening to approach this convergence
topic from a live-entertainment and performing-arts perspective.
Creeping Up on Us
The convergence of performance audio
and IT has been creeping up on us since before digital signal
processing became prevalent. The hope of product developers
was that, once a signal was digitized, it would stay digital
from transducer to transducer. It didn’t make sense
to have to convert it back to analog because the distribution
system was analog. This back-and-forth conversion was acceptable
when you only had one digital device in the system, but
now an entire system can be comprised of many individual
digital electronic components. Only recently have digital
inputs and outputs become available on products to prevent
these multiple, redundant conversions. The idea of using
a network to distribute this signal, whether wired or wireless,
has also been bounced around for the past eight years. For
the purpose of live performance, both fixed-install and
portable touring networked systems have advanced, but not
quite far enough to say we’ve really succeeded.
Permanent installations, of course,
have always had the luxury of fixed, protected signal paths.
As a result, network transports for audio have advanced
at a much faster pace in these environments. But even in
cutting-edge facilities such as Chicago’s Millennium
Park, a new outdoor lakefront concert facility, there’s
still the capability to do the “traditional analog”
show. Jonathan Laney, senior audio consultant with the Talaske
Group, and designer for Millennium Park, believes networks
are the path forward in our industry—but not without
some obstacles. “The problems right now with digital
systems on networks are compatibility and sonic quality
issues,” said Laney. “Common protocols and standards
among manufacturers are just now beginning to make a seamless
system possible without multiple conversions, added latency
and compromised sound quality.” Still, the Millennium
Park system is an all-digital, front-of-house system
that uses CobraNet to distribute audio over an Ethernet
network of multi-mode fiber using the best components in
the industry. It’s all digital from the stage to the
amplifier inputs.
Touring Has Embraced IT, Too
Touring sound companies have also
embraced network signal paths for sound reinforcement. Networked
systems tend to be more common in applications where shows
reside indoors for longer periods of time and not for shows
that go up and down and move from place to place. This has
not stopped some, however. For example, Harry Witz, president
of db Sound, has been looking for the best portable solution
for seven or eight years. “It [networked audio] is
certainly of benefit [to us], and companies continue to
come up with more and better ideas that work well under
road conditions, but they’ve focused mainly on one
segment of the system,” Witz stated. The system segment
he refers to is the link between the front of house and
the stage: That usually provides a thin, optical solution
as opposed to a thick bundle of copper. “This is networked
audio to most manufacturers. They [manufacturers] usually
refer to them as ‘optical snakes’ because they
basically are stage-to-console solutions.”
The benefits of fiber systems for
touring sound are quite apparent. One huge benefit is the
potential to eliminate ground loops. Every system technician
has encountered the situation where the sound system checks
out perfectly clean and then someone plugs in a piece of
gear on stage, and the system starts humming. With optical
snakes, there just aren’t any ground loops. Of course,
the new piece of gear may still sound like trash, but that’s
a different troubleshooting task. Another benefit of fiber
is that it is not subject to electromagnetic or radio-frequency
interference. There can be no induced noise in a fiberoptic
cable run.
Fiber Issues
But there are several issues that
surround fiber solutions. One big issue of course is the
reliability of the connectivity between house and stage.
With fiberoptic snakes, it’s all or nothing. In other
words, the network either doesn’t work, or it works
perfectly. If for some reason it doesn’t work, and
you have to replace the fiber cable, the connections are
not easy to make and may take half an hour.
On the other hand, traditional multi-pin
snakes can have broken pins, dirty contacts or broken grounds,
and if you have to troubleshoot for a single connection
out of hundreds, that can take even longer. Although the
system technician’s first response is to switch to
a spare channel, one still has to find out what’s
wrong with the broken channel and get it repaired. With
fiber, you simply pick a new strand, polish the end and
you have an entirely new snake. The point of all of this
is that optical snakes always work properly or they don’t
work at all; it’s never a question of just getting
by with degraded sound quality and ground loops. The objective
is the total reliable quality of the show, not just getting
by.
Another issue with an optical snake
is not with the snake itself, but the fact that it only
addresses one system segment and therefore can result in
redundant, overlapping electronics. For example, an optical
snake has mic pre-amps built into the front end. But then,
so does the console. The system doesn’t need two sets
of mic pre-amps. Why run line levels into the console that
you spent so much on for those warm, analog mic pre-amps?
And if there are multiple analog and digital components
in the system, we wind up back at the multiple conversion
issue with which we started.
Durability
A third question is durability.
Products on the road must withstand tremendous wear and
tear and only the proven strong ones get to stay. Interestingly,
optical cable holds up very well on the road. Kevlar-shielded,
military spec, fiberoptic cable has very high tensile strength.
“You could tow the tractor with this stuff,”
remarked Witz, who recently finished a 100-show comparison
tour with three different systems. “Forklifts and
vehicles were much more damaging to the copper snakes than
the fiber, and the nice thing was the traditional copper
snake weighed a thousand pounds, but the fiber you could
carry on your shoulder.”
Of course fiber isn’t the
only new medium under consideration. Several companies are
experimenting with laser networks to transmit audio. Whirlwind,
for example, has developed a system that converts analog
inputs to digital signals and outputs them as CobraNet/Ethernet
over Cat5 (DCS88). Signals are then routed into a dual-function
10/100 Ethernet Switch/Cat5-to-Optical Converter (ES100-8-FC)
for fiber distribution. Converting to optical distribution
increases distance limitation of Cat5, but it also allows
the signal to be transmitted via laser (DLS1) for those
applications where cable runs are difficult. “Now
that’s a system that could have application where
you have multiple delay stacks and you’re required
to trench cable for the event,” said Witz.
The problem is that the price of these new systems is still
reasonably high and has not begun to fall, which makes it
difficult for low-margin tours to afford. A sound company
can trench and discard a lot of cable for the cost of a
laser-transmitted audio network.
All of this said, it’s still
traditionally very easy to run cable to the front-of-house;
sound companies run their own power to front-of-house anyway.
The only question is whether the audio run is a mass of
copper or a few strands of fiber.
But until manufacturers take a broader
“system” approach to network audio for touring,
the industry standard will probably still tend to remain
analog. “To my knowledge, the only company that has
yet to provide an all-digital [system] package is DigiCo,”
stated Witz. DigiCo, a new live digital console company
started by ex-Midas and Klark-Teknik executives, offers
a digital console (DC5) with the DSP engine, signal processing
and digital I/Os built into the console. With the companion
digital stage-to-house package (Stage 56) DigiCo provides
a complete mic-to-ampl system from a single manufacturer
with only one analog-to-digital-to-analog conversion.
If networked audio overcomes its
relatively few shortcomings for touring systems —
and it will — the final analysis will be the same
as it always has been for all audio equipment. And that
is: what does it sound like? We are an analog species and
we like continuously variable, smooth analog sounds. If
you think about it, the goal of all digital system users,
despite all the digital benefits, is to recreate that natural,
analog sound. After all, a violin is still a violin; if
it doesn’t sound like one when it gets to the ear,
all of the digital-ness is in vain.
David McNutt is president of Chicago-based
db Integrated Systems, LLC, and is a member of Sound &
Communications’ Technical Council. Send comments to
him at dmcnutt@testa.com.
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